155 - Swinging in No Wind

 


155 – Swinging in No Wind
Write a narrative about a playground swing that is swinging with no wind.

So, this prompt is the first time we’ve had to think about genre in a narrative because the idea of a swing swinging with no breeze falls quite nicely into the genre of horror, but not the monsters and jump-scares kind of horror. This prompt is about the uncanny and spooky techniques that help to create tension in good writing.

STARTER – What is Genre?

Before we start on the spooky stuff, we should really have a recap of genre. What is genre?

Genre is a classification, it’s the way we group stories by their general theme or idea; Science Fiction, Horror, Fantasy, Romance, Western, Adventure and more. Stories are rarely just one thing, so you CAN combine genres and have something like Fantasy-Adventure or Science Fiction-Horror. Each genre has particular themes or tropes, which are the expected elements. For example, a western will always have a dusty frontier town with a saloon and cowboys and a shoot-out at some point.

So, for the Starter task this week I have this table. You can copy/paste or just draw it out and fill it in. These ideas are not fixed, some of the tropes do straddle genres, but what we’re looking for is the typical things you will find in the setting, locations, characters and events of different kinds of story. Take 5 minutes to fill in what you can.

Genre

Settings

Locations

Characters

Events

 

A far away kingdom

 

 

 

 

 

 

A sheriff, Native Americans

 

Science Fiction

 

 

 

 

 

 

Castle, Haunted House, Dark Forest

 

 

 

 

 

 

A boy meets a girl and they fall in love.

 

Don't Scroll Down Yet!


I have given you a few ideas here, you will probably have more of your own and, if you really think about it, I expect that you can add to my other column and list books or films that fit into each genre.

Genre

Settings

Locations

Characters

Events

Examples

Fantasy

A far away kingdom

Village, Castle, Swamp

Prince, Princess, Witch, Ogre, Dragon

A Quest, A Battle, A Wedding

Shrek, Tangled

Western

America, the Wild West

Frontier Town, Saloon, Gold Mine

A sheriff, Native Americans

Shoot-out, Posse Rides Out

True Grit, Gunsmoke, The Gunslinger

Science Fiction

Space or a Laboratory

Space Ship, Alien Planet, Experimental Lab

Crew, Aliens, Inventor

Space Battle, Alien First Contact

Star Trek, Star Wars

Horror

Transylvania

Castle, Haunted House, Dark Forest

The Monster, Victims, Hunter

Monster Attacks, Hunting Party

Dracula, Frankenstein

Romance

‘Real World’

Party, Coffee Shop, Restaurant

Boy, Girl, Ex-Boyfriend, Family + Friends

A boy meets a girl and they fall in love.

When Harry Met Sally

 

Idea Developer - The Uncanny

It is really hard to write a horror story with jump scares and Boo!-moments, so instead we use different techniques to create tension and build up the emotional effect. Most of those effects come from the idea of the Uncanny.

The Uncanny is when we take something we know well, which is normal and light and friendly, and then we change the description until it feels uncomfortable. Take this example…

You wake in the night, convinced that there is someone watching you. You can see a dark figure in the doorway, looming over you, you reach for the lamp in panic. You feel relief as soon as the light comes on, the shadow was the jumper hung on the back of your door.

In this example we’ve taken something you know well, a warm and comforting jumper, and turned it into something unnatural and scary by changing its description. Creating uncanny descriptions from normal things is the best way to build up tension without needing to introduce a monster. Sometimes the monster we imagine is more terrifying than the one that actually arrives. There are five things we can change that help to turn comforting things into the uncanny, here I have given you some idea of the kinds of words that you can use for each of them…

Size

Time

Weather

Malignancy

Wrongness

Looming

Intimidating

Helpless

Claustrophobic

Exposed

Midnight

Timeless

Witching Hour

Stormy

Lightning

Misty

Cold

Darkness

Tempest

Morose

Peculiar

Suspicion

Creep

Lunge

Gaunt

Pallid

Suspicious

Macabre

Ominous

Neglected

 

First the SIZE – Changing the size of objects or places makes a character feel small and defenceless, or giving an object unnatural size makes it feel threatening. Closed in or very open spaces can also create tension because there is either little room to move in, or no protection from the wilderness.

Second the TIME – Daylight isn’t scary, so placing the narrative in darkness, the witching hour, midnight or the early hours already makes it a little uncomfortable. These are quiet times and, historically, times of darkness are the times when beasties and monsters lurk and you should always give them shadows to lurk in.

Third the WEATHER (Or Atmosphere) – Horror stories are often set during the coldest times of winter, or during lightning storms, or when the air is thick with mist. Cold makes us uncomfortable, but not being able to see clearly, or sudden flashes of lightning that blind in the darkness really build the uncanny feeling and tension. Likewise, unexpected warmth in a cold place can be alarming. Remember, full darkness isn’t as scary as half-light. The shapes and shadows of things are often more uncanny than the full reveal.

Fourth is MALIGNANCY – The word Malign means bad, so to describe something as malignant in this case is to give it bad intentions or strange intelligence. If you can describe an object as thinking bad thoughts, or moving in strange ways it creates tension. And if you can turn its normal movement into something unnatural, that develops the idea of the uncanny intelligence behind it.

Fifth is WRONGNESS – Essentially, if things feel wrong that develops tension. Silence or strange, unexplained noises, shapes that change without reason. If it feels wrong it creates the uncanny feeling. Wrongness is hard to define, but easy to identify once you have it.

Using these ideas, we should think about our prompt and bringing the uncanny to a playground. So, to develop our ideas we’re going to start with a playground in daylight. Think about a playground and its activities – Not the swing yet – whatever you remember in your favourite playground, or you can google a few images to work from. I’m going to start with a climbing frame and describe it as I see it.



Tall plastic boxes of pastel colour standing together, a place of potential imagination waiting to be filled with screeching children. Shining in the sunlight, wide open archways with smooth slides to ride down and handholds to climb up again. Rooms connected to rooms with counters and places to hold sticker-trades or play shops. Potential for play unlimited.

Now, I’m going to use some of the five Uncanny ideas to turn this into something spooky.

Looming towers of faded plastic, the skeleton of a strange beast rotted by the sun. Shadowed by faint moonlight the gaping mouths unfurled long tongues, waiting to snatch up the unwary. Caves, connecting to caves, each holding the ghosts of old memories in their cobwebbed corners. A place of uncertain echoes.

Can you see how I’ve taken each sentence and changed the feeling, made it uncomfortable and uncanny? Now, I want you to pick another playground element, not the swing yet – this is just practice. Look at your sea-saw or slide or whatever, and describe it in daylight, then make it uncanny. Take 10 minutes, you might find these words useful.

Challenge - use all 5 of the Uncanny ideas.

Adjectives

Nouns

Verbs

Adverbs

Aghast

Defenceless

Exposed

Fearful

Gaunt

Helpless

Intimidating

Looming

Morose

Pallid

Suspicious

Vulnerable

Claustrophobic

Deserted

Ghostly

Isolated

Unusual

Macabre

Melancholy

Obscured

Ominous

Secluded

Shadowy

Alarming

Ancient

Curious

Dusty

Locked

Neglected

Ornate

Peculiar

Shocking

Shrouded

Dismal

Anxiety

Curiosity

Despair

Desperation

Determination

Fear

Hatred

Suspicion

Terror

Trepidation

Unease

Uncertainty

Clouds

Darkness

Drizzle

Fog

Tempest

Ascend

Creep

Descend

Evade

Hide

Leap

Lunge

Peek

Pursue

Tiptoe

Uncover

Murmur

Crackle

Creak

Cry

Gasp

Howl

Abruptly

Cautiously

Creepily

Eerily

Furtively

Ominously

Suddenly

Surreptitiously

Tentatively

Wordlessly

Soundlessly

Silently

Morosely

Creakily

Continuously

Sneakily

Slimily

155 – Swinging in No Wind
Write a narrative about a playground swing that is swinging with no wind.

  • Imagine your narrator – your viewpoint – moving through a playground at midnight.
  • Describe 3 elements in turn, finishing with the swing, so a paragraph each. Use the word bank above to help you, and the Uncanny ideas to change things to seem more sinister.
  • This is a narrative piece so we need to think about the flow of ideas and how we’re directing our focus.
  • This piece is short, so you should have plenty of time to DARE and really craft your ideas and build a really spooky location.
  • Imagine this is the opening to a story so that you can really set the scene.
  • Think, why is the swing swinging? Is it important to know, or does not knowing make it spookier?

This should take about 15 minutes.

CHALLENGE - Can you finish on a cliff-hanger?

REFLECTION

This playground is/is not a scary place, because…

I enjoyed writing… because…

One thing I struggled with was… to improve this I will…

My Writing – The Playground

The mist was thick in places, swirling as I moved across the grass and up onto the rubber playground floor. It moved beneath my feet, like the skin of a sleeping creature. Distant yellow streetlights gave the air a sickly glow as looming towers of faded plastic appeared stranded on the rubber sand like the skeleton of a strange beast rotted by the sun. Shadowed by faint moonlight its gaping mouths unfurled long tongues, waiting to snatch up the unwary. Its ribcage was a line of caves, connecting to caves, each holding the ghosts of old memories in their cobwebbed corners.

            My questing foot finds a can in the gloom, it cannons away and strikes something with a sharp clang. Echoes are swallowed by the mist. Swaddled by silence I move to where the sound began. A face appears, bold and comic and bright. A manic smiling ghoul painted on the side of a yellow hump. The eyes are chipped and slightly uneven, white catchlights giving it a manic energy. Arms stretch out to either side to cradle, or to grab. I step beyond its reach.

            The spindly frame of a gallows appears, then fades back beneath the mist. Spidery thin metal legs rise on an angle to a central spine with old hooks and dangling chains. Water droplets gather and fall down the metal, clinking ghostly from link to link. One seat remains, the cage-like baby seat. It swings, slowly as the chain crackles and creaks beneath the weight of memory. I reach out to still it. The seat is warm.

 Extension Task

I have finished here with a cliff-hanger - a warm seat amidst the cold. Try and build a cliff-hanger into your own piece, then continue to write, add another 3-4 paragraphs building up the tension to another cliff-hanger.

Terminology Check

Scroll back up to the word bank, how many of these words do you know? Look up the ones you don't and try to use them this week.

Comments

Popular posts from this blog

Reflections

111 - Outside

67. Childhood Shoes